ABOUT ROGUE LANTERN STUDIOS

Building stories people can step into

A cluttered wooden desk near a window with books, notebooks, a camera, a black mug, and a small potted plant. The wall behind has photographs, notes, and quotes, including a phrase 'STAY CURIOUS' and a handwritten note about the world.

Building stories people can step into

Rogue Lantern Studios is a narrative-first studio focused on creating immersive story worlds through audio drama, game mod development, and original productions. From post-apocalyptic resistance movements and noir mysteries to western frontiers still taking shape, we create experiences designed to be explored, heard, and remembered.

What began as a love of modding and storytelling slowly grew into something larger. Years spent creating projects for fun, experimenting with game worlds, and collaborating with communities eventually evolved into a passion for building experiences that connect people through story.

Today, Rogue Lantern serves as home to projects including Shadows of the Old World, The Office on Arden Street, and Dust & Devotion, while continuing to explore new ideas, new worlds, and the spaces where interactive storytelling and performance meet.

Behind every project is a community of creators, performers, collaborators, and supporters who continue to lend their voices, talent, and creativity to the journey. The stories may begin with an idea, but they come to life because of the people helping build them.

Olivia Rogue wearing glasses and a beige sweater sitting on outdoor stairs.

Meet Olivia Rogue

Welcome to Rogue Lantern Studios, LLC. I'm Olivia Rogue, founder, storyteller, voice actor, and creator with a passion for building immersive worlds and the characters who live inside them.

My journey began through modding communities and a simple curiosity about what could be created inside the games I loved. What started with personal projects and experimentation eventually grew into larger narrative experiences, leading from city plans and worldbuilding to quest design, production, and original storytelling.

Along the way, voice acting became another important part of that process. Hundreds of hours behind the microphone, from narration and training projects to character performances, taught me that stories feel different when you step inside them. Today that perspective continues to shape the way I approach dialogue, casting, and the worlds we create.

Today Rogue Lantern Studios serves as home to projects including Shadows of the Old World, The Office on Arden Street, and Dust & Devotion, where game mod development, audio drama, and storytelling continue to come together.

Whether you're here because of a mod, a voice, a story, or simple curiosity, I'm glad you found your way here.